DUNGEON INC is competitive clicker, built from the back of DOOMSDAY CLICKER in a new world with personality, built to have the ability to earn and upgrade characters and compete against other Dungeons.
For this game I was the writer for the game - coming up with the New User Flow, naming all the characters, and building the world. Post launch I also worked on several pieces of the UI for post-launch features.
NARRATIVE
DUNGEON INC’s world is built upon it being both medieval, but also modern corporate culture. Part of this was coming up with concepts that fit between them, for example:
Being raided by NPCs is being ‘Audited’
Character names such as Gelatinous Cubicle, H.R. PuffnStuff, Roll-A-Dex, Wizniak, Death Tax, Swamped etc.
Causing corporate sabotage as raiding other Dungeons.
RAID SCREEN MOCKUPS
During the development of the game, after the game’s release, I took over some of UX design for the game. This is a quick overview of the development of the Raiding screen.